Mega Man X's soundtrack is often considered one of the game's strong points, to the point where the description for an official vinyl release openly called it "kick-ass." Its overall style heavily inspired by hard rock and metal, forgoing the comparatively cheery tunes often heard in the classic series - fitting, considering the game's aesthetic and story are also significantly darker and more serious than its predecessor. Showing off a new weapon in Spark Mandrill's stage. While he is initially very weak (in terms of both plot and gameplay), finding hidden upgrades across the Mavericks' levels allow him to gain new abilities and upgrade his existing ones. Therefore, X must fight eight Mavericks on his own before entering Sigma's fortress to stop his reign of terror. Cain's incomplete understanding of X's inner workings leads many Reploids to become hostile and turn "Maverick" - eventually including Sigma, the leader of a force of "Maverick Hunters" formed specifically to stop them. Cain, X becomes the basis for mass-produced "Reploids." Unfortunately, Dr. Discovered after a lengthy period of testing in the year 20XX by Dr. Light's magnum opus - a robot with the ability to actually think, feel, and make decisions like a human being. The title character, usually just called "X," is Dr. An off-shoot of the original Mega Man series, it retains many of its fundamental gameplay mechanics (such as obtaining weapons from defeated bosses - now animal-themed Mavericks instead of Robot Masters - and choosing the order in which you enter their stages) while tweaking or adding many others. Mega Man X is a run-and-gun platform game and the first installment in the Mega Man X series.
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